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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "games development"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Tue, 14 Apr 2026 11:43:39 +0000</lastBuildDate><item><title>"0.63 is the perfect default delay": Bungie, Respawn and Firaxis game developers talk NPC barks, grenade timing and other questions of craft</title><link>https://www.rockpapershotgun.com/063-is-the-perfect-default-delay-bungie-respawn-and-firaxis-game-developers-talk-npc-barks-grenade-timing-and-other-questions-of-craft</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Mon, 30 Mar 2026 14:40:38 +0000</pubDate><guid>https://www.rockpapershotgun.com/063-is-the-perfect-default-delay-bungie-respawn-and-firaxis-game-developers-talk-npc-barks-grenade-timing-and-other-questions-of-craft</guid><category>PC</category><category>Crystal Dynamics</category><category>MMORPG</category><category>Electronic Arts</category><category>Firaxis Games</category><category>Multiplayer Competitive</category><category>Single Player</category><category>Marvel's Avengers</category><category>Third person</category><category>Eidos-Montreal</category><category>Square Enix</category><category>games development</category><category>First person</category><category>Star Wars: The Old Republic</category><category>Nintendo Switch</category><category>Xbox One</category><category>Shooter</category><category>Bioware</category><category>Xbox Series X/S</category><category>PS5</category><category>Multiplayer Cooperative</category><category>Apex Legends</category><category>Respawn Entertainment</category><category>Action Adventure</category><category>RPG</category><category>LucasArts</category><category>PS4</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/apex-legends_84o0QYv.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/apex-legends_84o0QYv.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;Much of the time, using social media is like fondling a wasp's nest, but sometimes, &lt;em&gt;sometimes&lt;/em&gt;, social media is Nice. For example, Firaxis narrative director Cat Manning recently &lt;a href="https://bsky.app/profile/catacalypto.bsky.social/post/3miaec5jlyk2n"&gt;started a Bluesky thread&lt;/a&gt; "of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know". The replies and quote-posts include thoughts from people with credits on fairly big games.&lt;/p&gt;
&lt;p&gt;Inevitably, they run the gamut of approachability. At one end of the spectrum, you have &lt;a href="https://www.rockpapershotgun.com/games/apex-legends"&gt;Apex Legends&lt;/a&gt; engineer Jay Stevens &lt;a href="https://bsky.app/profile/jaystevens.me/post/3mibdzlk52224"&gt;jauntily observing&lt;/a&gt; that "a navmesh is a very handy thing to have, even in a multiplayer game without NPCs", which I maybe half-understand, and sounds like it could be the opening to a Broadway song of some kind. More digestibly, you have former &lt;a href="https://www.rockpapershotgun.com/games/marvels-avengers"&gt;Marvel's Avengers&lt;/a&gt; and current Legacy of Orsinium developer Keano Raubun &lt;a href="https://bsky.app/profile/keano.bsky.social/post/3miaoqtx4nk27"&gt;commenting&lt;/a&gt; that the "biggest bang for buck in (open world RPG) game writing will always be NPCs having funny ambient conversations amongst themselves".&lt;/p&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/063-is-the-perfect-default-delay-bungie-respawn-and-firaxis-game-developers-talk-npc-barks-grenade-timing-and-other-questions-of-craft"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>