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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Studio Reset"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Thu, 04 Jun 2026 17:56:57 +0000</lastBuildDate><item><title>Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something"</title><link>https://www.rockpapershotgun.com/dragon-age-inquisitions-lead-narrative-designer-is-making-an-adventure-game-world-where-the-ordinary-starts-to-feel-like-it-is-hiding-something</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Thu, 21 May 2026 14:45:33 +0000</pubDate><guid>https://www.rockpapershotgun.com/dragon-age-inquisitions-lead-narrative-designer-is-making-an-adventure-game-world-where-the-ordinary-starts-to-feel-like-it-is-hiding-something</guid><category>Inflexion Games</category><category>RPG</category><category>Studio Reset</category><category>First person</category><category>Bioware</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nightingale</category><category>PC</category><category>Action Adventure</category><category>Single Player</category><category>Third person</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/StudioReset_Concept_Ghost.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/StudioReset_Concept_Ghost.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;
Efforts to start a blaze by huffing on the embers of BioWare's legacy continue with the announcement of Studio Reset - a new Canadian independent whose members include veterans of &lt;a href="https://www.rockpapershotgun.com/games/mass-effect"&gt;Mass Effect&lt;/a&gt;, &lt;a href="https://www.rockpapershotgun.com/games/dragon-age"&gt;Dragon Age&lt;/a&gt;, and Anthem. The key personalities are Kaelin Lavall&amp;eacute;e, lead narrative designer on &lt;a href="https://www.rockpapershotgun.com/games/dragon-age-inquisition"&gt;Dragon Age: Inquisition&lt;/a&gt; (*smiles, nods) and &lt;a href="https://www.rockpapershotgun.com/games/mass-effect-andromeda"&gt;Mass Effect Andromeda&lt;/a&gt; (*frowns), who has also served as a designer in different capacities on &lt;a href="https://www.rockpapershotgun.com/games/the-long-dark"&gt;The Long Dark&lt;/a&gt;. Kris Schoneberg, meanwhile, is Anthem's former creative director and a former Mass Effect level designer. Francis Lacuna, finally, is a character artist and later, character director who has worked across Dragon Age, Mass Effect and Anthem.
&lt;/p&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/dragon-age-inquisitions-lead-narrative-designer-is-making-an-adventure-game-world-where-the-ordinary-starts-to-feel-like-it-is-hiding-something"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>