<?xml version='1.0' encoding='utf-8'?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Star Trek Online"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Tue, 03 Nov 2026 21:41:08 +0000</lastBuildDate><item><title>"What if Larian had shut down after Divine Divinity?": Star Trek Online exec scorns publishers who close teams like BioWare in favour of "AAA veteran" start-ups and AI "magic beans"</title><link>https://www.rockpapershotgun.com/what-if-larian-had-shut-down-after-divine-divinity-star-trek-online-exec-scorns-publishers-who-close-teams-like-bioware-in-favour-of-aaa-veteran-start-ups-and-ai-magic-beans</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Fri, 23 Oct 2026 10:51:01 +0000</pubDate><guid>https://www.rockpapershotgun.com/what-if-larian-had-shut-down-after-divine-divinity-star-trek-online-exec-scorns-publishers-who-close-teams-like-bioware-in-favour-of-aaa-veteran-start-ups-and-ai-magic-beans</guid><category>505 Games</category><category>Action Adventure</category><category>Arcade</category><category>Arrowhead Game Studios</category><category>Atari</category><category>Baldur's Gate III</category><category>Bird view / Isometric</category><category>Comedy</category><category>Cryptic Studios</category><category>Fantasy</category><category>First person</category><category>Full product</category><category>Helldivers 2</category><category>Hello Games</category><category>Indie</category><category>Larian Studios</category><category>Mac</category><category>Mass Effect 5</category><category>Meta Quest</category><category>MMORPG</category><category>Multiplayer Competitive</category><category>Multiplayer Cooperative</category><category>Nintendo Switch</category><category>Nintendo Switch 2</category><category>No Man's Sky</category><category>PC</category><category>perfect world</category><category>PlayStation VR2</category><category>PS4</category><category>PS5</category><category>Romance</category><category>RPG</category><category>Science Fiction</category><category>Shooter</category><category>Simulation</category><category>Single Player</category><category>Stadia</category><category>Star Trek Online</category><category>Story Rich</category><category>Strategy</category><category>Strategy: Turn-Based Strategy</category><category>Third person</category><category>Virtual Reality</category><category>Xbox One</category><category>Xbox Series X/S</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/mass-effect-miranda-loyalty.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/mass-effect-miranda-loyalty.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;Breaking up established game development teams in favour of "AAA veteran" start-ups and "magic bean" technologies is like "setting fire to millions of dollars of property and equipment", in the words of &lt;a href="https://www.rockpapershotgun.com/games/star-trek-online"&gt;Star Trek Online&lt;/a&gt; executive producer Thomas Marrone. He thinks it's "wildly irresponsible and self-sabotaging", and that videogame company shareholders should be absolutely furious about it.&lt;/p&gt;
&lt;p&gt;Marrone's comments come in response to &lt;a href="https://www.rockpapershotgun.com/development-on-the-next-mass-effect-is-ending-ea-is-shutting-down-rpg-veteran-bioware-to-align-talent-and-investments-where-we-see-the-greatest-opportunities-for-players-and-long-term-growth"&gt;EA closing BioWare yesterday&lt;/a&gt;, but he takes aim at closures and layoffs across the industry. He notes that many of the most successful teams owe their accomplishments to lessons learned from screw-ups, and suggests that if big game publishers just want "number to go up", they should get out of the game-making trade and pour all their cash into investment funds.&lt;/p&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/what-if-larian-had-shut-down-after-divine-divinity-star-trek-online-exec-scorns-publishers-who-close-teams-like-bioware-in-favour-of-aaa-veteran-start-ups-and-ai-magic-beans"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>