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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "SiN Episodes: Emergence"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Mon, 25 May 2026 15:53:55 +0000</lastBuildDate><item><title>"We tried something different": Looking back on SiN Episodes: Emergence, the Valve-backed shooter that tried and failed to kick off an age of episodic gaming</title><link>https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming</link><dc:creator>James Nouch</dc:creator><pubDate>Sun, 10 May 2026 13:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming</guid><category>Valve Software</category><category>SiN Episodes: Emergence</category><category>Ritual Entertainment</category><category>Shooter</category><category>PC</category><category>Single Player</category><category>First person</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/sin-episodes-emergence-screenshots_0002_car-lady.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/sin-episodes-emergence-screenshots_0002_car-lady.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi megalopolis of Freeport City. Backed by Valve and launched on Steam just a month before Valve's own &lt;a href="https://www.rockpapershotgun.com/games/half-life-2"&gt;Half-Life 2&lt;/a&gt;: Episode 1, the game felt like it was the start of something new. Ritual even had Gabe Newell singing their significance, saying in Emergence's launch day press release that "With the release of SiN Episodes: Emergence Ritual is leading the industry's long overdue migration to producing episodic content."&lt;/p&gt;
&lt;p&gt;Valve famously released just two &lt;a href="https://www.rockpapershotgun.com/games/half-life"&gt;Half-Life&lt;/a&gt; episodes before stalling. Ritual only ever managed one.&lt;/p&gt;
&lt;p&gt;But, as I learned when talking to some of its creators, SiN Episodes: Emergence is much more than a hiccup in the history of gaming, it was a title torn between the old publishing traditions of the 90s and newly emerging technologies of the 00s. They also told me about the time they "faked the shit out of" all the screenshots for a PC Gamer exclusive.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/we-tried-something-different-looking-back-on-sin-episodes-emergence-the-valve-backed-shooter-that-tried-and-failed-to-kick-off-an-age-of-episodic-gaming"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item><item><title>"Let's finish it": After a 20-year wait, Nightdive would complete the SiN Episodes shooter series if its upcoming remaster is a success</title><link>https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success</link><dc:creator>James Nouch</dc:creator><pubDate>Tue, 12 May 2026 13:59:58 +0000</pubDate><guid>https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success</guid><category>PS4</category><category>Single Player</category><category>Nintendo Switch 2</category><category>Nintendo Switch</category><category>3D Realms</category><category>PC</category><category>First person</category><category>Xbox One</category><category>Xbox Series X/S</category><category>PS5</category><category>Multiplayer Competitive</category><category>Nightdive Studios</category><category>SiN Reloaded</category><category>Shooter</category><category>Ritual Entertainment</category><category>SiN Episodes: Emergence</category><category>Valve Software</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/image_CyYYAEg.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/image_CyYYAEg.png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;SiN Episodes: Emergence was supposed to be the first instalment in a series that ran for nine episodes. Instead, it's the opening chapter in a story that has remained unfinished for 20 years. But all that could change.&lt;/p&gt;
&lt;p&gt;"I do see a world, yes," Nightdive CEO Stephen Kick told me. The studio known for its remaster work now owns the rights to the SiN series and &lt;a href="https://www.rockpapershotgun.com/nightdive-re-announce-sin-reloaded-with-the-promise-that-its-coming-out-this-year"&gt;is currently working on SiN Reloaded&lt;/a&gt;, a re-release of the 1998 shooter that started the series. Kick says they could even go further than remaking SiN Episodes: Emergence. "Finishing eight more episodes might be a little ambitious, but it's certainly a possibility. If the reception to &lt;a href="https://www.rockpapershotgun.com/games/sin-reloaded"&gt;SiN Reloaded&lt;/a&gt; is overwhelmingly positive and it reignites a good amount of interest - that's all it would take, really."&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/lets-finish-it-after-a-20-year-wait-nightdive-would-complete-the-sin-episodes-shooter-series-if-its-upcoming-remaster-is-a-success"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>