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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "No Law"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Wed, 14 Oct 2026 16:00:00 +0000</lastBuildDate><item><title>"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city</title><link>https://www.rockpapershotgun.com/we-want-people-to-try-and-outsmart-the-game-no-law-aims-for-arkane-style-reactivity-within-a-dangerous-walled-city</link><dc:creator>Julian Benson</dc:creator><pubDate>Thu, 01 Oct 2026 11:20:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-want-people-to-try-and-outsmart-the-game-no-law-aims-for-arkane-style-reactivity-within-a-dangerous-walled-city</guid><category>Action Adventure</category><category>PS5</category><category>Krafton</category><category>No Law</category><category>Single Player</category><category>First person</category><category>RPG</category><category>Open World</category><category>PC</category><category>Shooter</category><category>Xbox Series X/S</category><category>Neon Giant</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/No-Law-kick.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/No-Law-kick.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;Port Desire, the hemmed-in city setting of immersive sim No Law, is hard to place. At points, it reminds me of walking around Lisbon. It shares that Portuguese city's verticality, where hill-straddling streets shouldered by colourful houses and corner shops can feel like tiers on a wedding cake. The strong sunlight and bursts of foliage reinforce the mediterranean vibes. Yet, the port city's structure and history is much closer to Kowloon Walled City, the ungoverned Chinese enclave that existed within British-owned Hong Kong.&lt;/p&gt;
&lt;p&gt;Through the 1900s, with the British government taking a hands-off policy to the tiny district and the Chinese government exercising no control over its citizens, Kowloon became the most densely populated city on earth, with 33,000 citizens living in just 2.6-hectare borders. With virtually no official police presence, the city attracted anyone looking for a less-observed, less-regulated life &amp;ndash; gangs, refugees, and a surprising number of unlicensed dentists.&lt;/p&gt;
&lt;p&gt;As one of No Law's creative directors, Tor Frick, tells it, Port Desire is very similar. Not specifically the dentists bit, more the general, isolated lawlessness.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/we-want-people-to-try-and-outsmart-the-game-no-law-aims-for-arkane-style-reactivity-within-a-dangerous-walled-city"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item><item><title>If game developers steal one thing from No Law, I hope it's the open-world game's ridiculously detailed and realistic corner shops</title><link>https://www.rockpapershotgun.com/if-game-developers-steal-one-thing-from-no-law-i-hope-its-the-open-world-games-ridiculously-detailed-and-realistic-corner-shops</link><dc:creator>Julian Benson</dc:creator><pubDate>Fri, 02 Oct 2026 08:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/if-game-developers-steal-one-thing-from-no-law-i-hope-its-the-open-world-games-ridiculously-detailed-and-realistic-corner-shops</guid><category>Single Player</category><category>Krafton</category><category>First person</category><category>RPG</category><category>Neon Giant</category><category>PS5</category><category>PC</category><category>Action Adventure</category><category>Shooter</category><category>No Law</category><category>Open World</category><category>Xbox Series X/S</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/No-Law-peacekeeper.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/No-Law-peacekeeper.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;After seeing open-world imm-sim No Law last month, I'm sure the developers would hope I was gripped by &lt;a href="https://www.rockpapershotgun.com/we-want-people-to-try-and-outsmart-the-game-no-law-aims-for-arkane-style-reactivity-within-a-dangerous-walled-city"&gt;memories of missions you can approach stealthily or in all-out action&lt;/a&gt;, the sci-fi combat where you wield slow-time grenades and cyberpunk implants, or even the powerful kick you can use to boot open locked doors. But, no, what I keep thinking about is the corner shop where protagonist Grey Harker, an ex-soldier on a murderous rampage to take down Port Desire's four corrupt mayors, stopped to pick up some batteries.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/if-game-developers-steal-one-thing-from-no-law-i-hope-its-the-open-world-games-ridiculously-detailed-and-realistic-corner-shops"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item><item><title>"We opted out of some things really early on": How the small team making No Law plan to make it look as big as Cyberpunk 2077</title><link>https://www.rockpapershotgun.com/we-opted-out-of-some-things-really-early-on-how-the-24-person-team-making-no-law-plan-to-make-it-look-as-big-as-cyberpunk-2077</link><dc:creator>Julian Benson</dc:creator><pubDate>Mon, 05 Oct 2026 08:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/we-opted-out-of-some-things-really-early-on-how-the-24-person-team-making-no-law-plan-to-make-it-look-as-big-as-cyberpunk-2077</guid><category>Krafton</category><category>Shooter</category><category>PS5</category><category>Action Adventure</category><category>Open World</category><category>No Law</category><category>RPG</category><category>PC</category><category>Xbox Series X/S</category><category>Neon Giant</category><category>Single Player</category><category>First person</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/No-Law-grimy-alley.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/No-Law-grimy-alley.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;If you've watched the trailers for No Law or the tech demo that developer Neon Giant showed off at Unreal Fest earlier this year, it would be easy to believe the game has a similar scope to CD Projekt Red's &lt;a href="https://www.rockpapershotgun.com/games/cyberpunk-2077"&gt;Cyberpunk 2077&lt;/a&gt;. After all, both games are open-world RPGs set in cyberpunk cities. Set in a beautifully realised mediterranean city that is somehow &lt;a href="https://www.rockpapershotgun.com/we-want-people-to-try-and-outsmart-the-game-no-law-aims-for-arkane-style-reactivity-within-a-dangerous-walled-city"&gt;equal parts Lisbon and Kowloon Walled City&lt;/a&gt; &amp;ndash; and with &lt;a href="https://www.rockpapershotgun.com/if-game-developers-steal-one-thing-from-no-law-i-hope-its-the-open-world-games-ridiculously-detailed-and-realistic-corner-shops"&gt;corner shops that are as stuffed with riches as the one down the road from my flat&lt;/a&gt;. But, the developers will happily tell you where they've scrimped and saved.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/we-opted-out-of-some-things-really-early-on-how-the-24-person-team-making-no-law-plan-to-make-it-look-as-big-as-cyberpunk-2077"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>