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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "MDHR"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Thu, 09 Jul 2026 14:10:56 +0000</lastBuildDate><item><title>I attended a Tomb Raider and Horizon developer's boss design masterclass and came away both weary and enchanted</title><link>https://www.rockpapershotgun.com/i-attended-a-tomb-raider-and-horizon-developers-boss-design-masterclass-and-came-away-both-weary-and-enchanted</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Tue, 30 Jun 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-attended-a-tomb-raider-and-horizon-developers-boss-design-masterclass-and-came-away-both-weary-and-enchanted</guid><category>Crystal Dynamics</category><category>FromSoftware</category><category>PC</category><category>People Can Fly</category><category>Tomb Raider: Legacy of Atlantis</category><category>Flying Wild Hog</category><category>Guerrilla Games</category><category>Xbox One</category><category>Mac</category><category>Multiplayer Cooperative</category><category>Horizon Forbidden West</category><category>Shooter</category><category>Fantasy</category><category>Single Player</category><category>Studio MDHR</category><category>MDHR</category><category>Amazon Games</category><category>Bloodborne</category><category>Stadia</category><category>Arcade</category><category>Multiplayer Competitive</category><category>Cuphead</category><category>Indie</category><category>Side view</category><category>Square Enix</category><category>Third person</category><category>Nixxes Software B.V.</category><category>Outriders</category><category>RPG</category><category>Action Adventure</category><category>Platformer</category><category>PS4</category><category>Nintendo Switch 2</category><category>Nintendo Switch</category><category>Puzzle</category><category>Bird view / Isometric</category><category>Shooter: Third Person</category><category>PS5</category><category>Sony</category><category>Xbox Series X/S</category><category>Sony Computer Entertainment</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/sony-say-tencent-light-of-motiram-defense-nonsense-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/sony-say-tencent-light-of-motiram-defense-nonsense-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;
The following sparkling insights about boss battle design are from Marcin Matuszczyk, principal gameplay designer on &lt;a href="https://www.rockpapershotgun.com/games/tomb-raider-legacy-of-atlantis"&gt;Tomb Raider: Legacy of Atlantis&lt;/a&gt;, and a former developer of &lt;a href="https://www.rockpapershotgun.com/games/outriders"&gt;Outriders&lt;/a&gt; and &lt;a href="https://www.rockpapershotgun.com/games/horizon-forbidden-west"&gt;Horizon Forbidden West&lt;/a&gt;. He was speaking to an audience of budding Bowser-builders and Sephiroth-sculptors during a presentation at Digital Dragons this year. That said, gamedev panels can make dry reading for lowly laypeople, so for dramatic purposes, I would like you to pretend that the below is voiced by Michael Caine's character from The Prestige. Specifically, think of the scene where he &lt;a href="https://www.youtube.com/watch?v=LV-cXixgrho"&gt;describes what goes into a genuinely great magic trick&lt;/a&gt;.
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