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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Forbidden Solitaire"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Sat, 07 Nov 2026 08:00:00 +0000</lastBuildDate><item><title>Horror-steeped card game Forbidden Solitaire shows how a strong theme can elevate even decade-old mechanics</title><link>https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics</link><dc:creator>Julian Benson</dc:creator><pubDate>Sat, 31 Oct 2026 12:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics</guid><category>Card Games</category><category>First person</category><category>Forbidden Solitaire</category><category>Have You Played</category><category>Night Signal Entertainment</category><category>PC</category><category>Puzzle</category><category>Single Player</category><category>Strategy</category><category>Text</category><category>Visual Novel &amp; Dating</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/forbidden-solitaire-investigate-the-heart.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/forbidden-solitaire-investigate-the-heart.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;Like a tag team of oiled snakes that have entered a wrestling contest, theme is a difficult quality to pin down. A game can be well designed, but if it lacks a coherence between those mechanics and its appearance, narrative, and its framing, there is a dissonance that can be hard to ignore. I realise I've just stepped into &lt;a href="https://clicknothing.com/2007/10/07/ludonarrative-d/"&gt;an old argument by using the word 'dissonance'&lt;/a&gt;, but Hocking was right, games that don't cohere can be jarring. A developer may desire that sensation of discomfort, but often it is accidental and unwanted.&lt;/p&gt;
&lt;p&gt;(Much like opening an article with a simile about wrestling snakes when there is nothing connecting that image to a game about solitaire. It might be a good line, but it doesn't smoothly connect with the rest of the article to elevate its argument.)&lt;/p&gt;
&lt;p&gt;Anyway, what does this all have to do with &lt;a href="https://store.steampowered.com/app/3414580/Forbidden_Solitaire/"&gt;Forbidden Solitaire&lt;/a&gt;, a game in which you're delving deeper into a dungeon filled with horrors, progressing by clearing screens of cards? Well, it's an excellent example of how well-handled theming can raise a game into something more than its parts.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/horror-steeped-card-game-forbidden-solitaire-shows-how-a-strong-theme-can-elevate-even-decade-old-mechanics"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>