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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Faraway"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Sat, 07 Nov 2026 08:00:00 +0000</lastBuildDate><item><title>After a 16-year long dev period, Faraway, a shooting star arcade game about siphoning the energy of other stars, is out now</title><link>https://www.rockpapershotgun.com/after-a-16-year-long-dev-period-faraway-a-shooting-star-arcade-game-about-siphoning-the-energy-of-other-stars-is-out-now</link><dc:creator>Oisin Kuhnke</dc:creator><pubDate>Thu, 05 Nov 2026 18:30:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/after-a-16-year-long-dev-period-faraway-a-shooting-star-arcade-game-about-siphoning-the-energy-of-other-stars-is-out-now</guid><category>Faraway</category><category>PC</category><category>Puzzle</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/faraway.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/faraway.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;
Lord almighty, video games take a while to make, 'ey? Especially if you're just one person working on it by yourself. Such is the case with Faraway, out today, an arcade game that reminds me of the early days of PS3 indies "about a shooting star that creates constellations to stay alive," all made single-handedly by creator of cult-classic mobile game Eliss, Steph Thirion. Did I mention that Faraway took 16 years to make? Like I said, game development is a lengthy process.
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