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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Far Cry Primal"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Wed, 25 Mar 2026 18:36:08 +0000</lastBuildDate><item><title>"We don't reuse enough": Far Cry 4 director says developers need to stop doing "pointless work" and learn lessons from Elden Ring and Like A Dragon</title><link>https://www.rockpapershotgun.com/far-cry-4-director-developers-need-to-stop-pointless-work-lessons-elden-ring-like-a-dragon</link><dc:creator>Mark Warren</dc:creator><pubDate>Mon, 16 Mar 2026 16:15:53 +0000</pubDate><guid>https://www.rockpapershotgun.com/far-cry-4-director-developers-need-to-stop-pointless-work-lessons-elden-ring-like-a-dragon</guid><category>Ubisoft</category><category>Like A Dragon: Pirate Yakuza In Hawaii</category><category>Multiplayer Cooperative</category><category>Ubisoft Entertainment</category><category>PS4</category><category>Single Player</category><category>Ubisoft Montreal</category><category>Sega</category><category>Bandai Namco Entertainment</category><category>Fantasy</category><category>Elden Ring</category><category>RPG</category><category>Xbox Series X/S</category><category>FromSoftware</category><category>Xbox One</category><category>Third person</category><category>Shooter</category><category>Far Cry Primal</category><category>Action Adventure</category><category>Hack &amp; Slash</category><category>Open World</category><category>First person</category><category>PC</category><category>Multiplayer Competitive</category><category>PS5</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/far-cry-4-creative-director-argues-for-asset-reuse-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/far-cry-4-creative-director-argues-for-asset-reuse-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;No matter how many times you walk through the Like A Dragon series' nearly ever-present stomping ground of Kamurocho, odds are you'll never get sick of seeing its streets and alleyways. RGG Studio are among many studios - &lt;a href="https://www.rockpapershotgun.com/elden-ring-boss-locations"&gt;Elden Ring&lt;/a&gt; developers Fromsoftware included - who've seen their creative asset reuse widely praised in recent years. While they're far from the first to master leaning on previous bits of design top help save time and resources, &lt;a href="https://www.rockpapershotgun.com/games/far-cry-4"&gt;Far Cry 4&lt;/a&gt; and Assassin's Creed 3 director Alex Hutchinson reckons it's more key than ever right now that other studios follow their lead.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/far-cry-4-director-developers-need-to-stop-pointless-work-lessons-elden-ring-like-a-dragon"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>