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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Cinder City"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Thu, 09 Jul 2026 14:10:56 +0000</lastBuildDate><item><title>Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory</title><link>https://www.rockpapershotgun.com/seoul-set-mmo-shooter-cinder-city-halves-its-ram-requirements-after-initial-specs-listed-64gb-of-memory</link><dc:creator>James Archer</dc:creator><pubDate>Thu, 02 Jul 2026 16:43:30 +0000</pubDate><guid>https://www.rockpapershotgun.com/seoul-set-mmo-shooter-cinder-city-halves-its-ram-requirements-after-initial-specs-listed-64gb-of-memory</guid><category>Third person</category><category>PC</category><category>RAM</category><category>Shooter</category><category>Single Player</category><category>NCsoft</category><category>Cinder City</category><category>Memory shortages</category><category>Multiplayer Competitive</category><category>MMORPG</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/CINDER-CITY_Developer-Preview_04-(PvE-Co-op).png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/CINDER-CITY_Developer-Preview_04-(PvE-Co-op).png?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/how-to-survive-the-memory-shortage-crisis-a-pc-owners-guide"&gt;RAMnar&amp;ouml;k&lt;/a&gt; may not be a literal cataclysm, of the kind that smashed Cinder City&amp;rsquo;s version of Seoul into dirty bits, but it ironic that the upcoming tactical shooter MMO seemingly spent much of the past day oblivious to the fact that there&amp;rsquo;s a worldwide &lt;a href="https://www.rockpapershotgun.com/us-lawsuit-accuses-samsung-sk-hynix-and-micron-of-worsening-the-ram-crisis-by-fixing-memory-prices-and-supply"&gt;memory crisis going on&lt;/a&gt;. Upon yesterday&amp;rsquo;s launch of its &lt;a href="https://store.steampowered.com/app/4651830/CINDER_CITY/"&gt;Steam page&lt;/a&gt;, Cinder City declared a set of system requirements that listed 32GB of RAM among the minimum specs &amp;ndash; twice what you&amp;rsquo;d typically see for a modern, well-budgeted 3D game &amp;ndash; and a honking 64GB in the recommended specs.&lt;/p&gt;
&lt;p&gt;I contacted a representative for publishers NC (formerly NCsoft), because, I mean, yeesh, and a day later, and have not received clarification either way. However, as of this afternoon, those recommended specs have silently changed: the GPU requirement rising from a RTX 4060 to an RTX 4070, but RAM dropping from 64GB to somewhat less outrageous 32GB.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/seoul-set-mmo-shooter-cinder-city-halves-its-ram-requirements-after-initial-specs-listed-64gb-of-memory"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>