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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Blade Runner (1997)"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Sun, 07 Jun 2026 10:00:00 +0000</lastBuildDate><item><title>"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap</title><link>https://www.rockpapershotgun.com/it-felt-like-we-had-needed-couples-therapy-dishonored-devs-arkane-making-thief-or-blade-runner-games-sounds-ace-but-might-have-sparked-a-creative-director-scrap</link><dc:creator>Mark Warren</dc:creator><pubDate>Tue, 26 May 2026 10:07:08 +0000</pubDate><guid>https://www.rockpapershotgun.com/it-felt-like-we-had-needed-couples-therapy-dishonored-devs-arkane-making-thief-or-blade-runner-games-sounds-ace-but-might-have-sparked-a-creative-director-scrap</guid><category>RPG</category><category>Puzzle</category><category>PC</category><category>Side view</category><category>PS3</category><category>Bethesda Softworks</category><category>First person</category><category>Eidos</category><category>Third person</category><category>Dishonored</category><category>Xbox 360</category><category>Shooter</category><category>Square Enix</category><category>Blade Runner (1997)</category><category>Arkane Studios</category><category>Single Player</category><category>Mac</category><category>PS4</category><category>iOS</category><category>Apple</category><category>Action Adventure</category><category>Point and Click</category><category>Thief</category><category>Eidos-Montreal</category><category>Xbox One</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/dishonored-devs-arkane-thief-blade-runner-choice-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/dishonored-devs-arkane-thief-blade-runner-choice-01.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/games/dishonored"&gt;Dishonored&lt;/a&gt; co-directors Raphael Colantonio and Harvey Smith seem like good mates. In a newly published YouTube let's play of their creation, they sit side by side, both dressed in black t-shirts like a married couple who've gone to great pains to coordinate their threads. Would that still be the case if their efforts to make Thief 4 and a &lt;a href="https://www.rockpapershotgun.com/games/blade-runner"&gt;Blade Runner&lt;/a&gt; game respectively hadn't ended up being mashed together to form 2012's sneaky holiday to Dunwall? Perhaps not, given Smith said it felt as though the pair needed couples therapy by the time they wrapped up a game which wasn't based on a single established work one director would have loved more than the other.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/it-felt-like-we-had-needed-couples-therapy-dishonored-devs-arkane-making-thief-or-blade-runner-games-sounds-ace-but-might-have-sparked-a-creative-director-scrap"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>