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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Before Darkness Falls (2026)"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Thu, 25 Jun 2026 13:00:00 +0000</lastBuildDate><item><title>"There's nothing worse than an AI-generated pitch": Bloober, Jagex, 11 bit and indie devs on the bruising hurdle of funding a videogame prototype</title><link>https://www.rockpapershotgun.com/theres-nothing-worse-than-an-ai-generated-pitch-bloober-jagex-11-bit-and-indie-devs-on-the-bruising-hurdle-of-funding-a-videogame-prototype</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Sat, 13 Jun 2026 11:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/theres-nothing-worse-than-an-ai-generated-pitch-bloober-jagex-11-bit-and-indie-devs-on-the-bruising-hurdle-of-funding-a-videogame-prototype</guid><category>Horror</category><category>11 Bit Studios</category><category>Before Darkness Falls (2026)</category><category>Science Fiction</category><category>Nintendo Switch</category><category>PC</category><category>Survival &amp; Crafting</category><category>Digital Dragons 2026</category><category>Story Rich</category><category>Jagex Games Studio</category><category>Bloober Team</category><category>Strategy: Real-Time Strategy</category><category>Single Player</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/Digital-Dragons-2026_EB89GC9.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/Digital-Dragons-2026_EB89GC9.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;Among the worries faced by game developers seeking a publisher is the gamble of a prototype &amp;ndash; that is, "a playable build that meaningfully shows what&amp;rsquo;s good about your game &amp;ndash; a proof of concept", in &lt;a href="https://www.pentadact.com/2026-01-08-15-years-of-indie-dev-in-4-bits-of-advice/#prototype"&gt;the summary&lt;/a&gt; of Suspicious Developments boss Tom Francis. Specifically, Francis says a "prototypable project is one where you can build that in an amount of time you can afford to lose".&lt;/p&gt;
&lt;p&gt;Few independent devs have bags of time to lose, and there's no guarantee the labour will be rewarded. And yet, many publishers today won't even come to the table unless they can get their hands on a playable slice of a game. At Digital Dragons in Krakow this year, I spoke to people from 11 Bit, Jagex and Bloober Team, together with a couple of independent teams, about the seeming necessity of prototypes and the associated temptation to knock them together using generative AI.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/theres-nothing-worse-than-an-ai-generated-pitch-bloober-jagex-11-bit-and-indie-devs-on-the-bruising-hurdle-of-funding-a-videogame-prototype"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>