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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Beat Saber"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Thu, 08 Oct 2026 09:18:31 +0000</lastBuildDate><item><title>Steam Frame-ready VR rhythm game Beat Saber is adding hand-tracking and a punchy new mode in its "biggest update ever"</title><link>https://www.rockpapershotgun.com/steam-frame-ready-vr-rhythm-game-beat-saber-is-adding-hand-tracking-and-a-punchy-new-mode-in-its-biggest-update-ever</link><dc:creator>James Archer</dc:creator><pubDate>Thu, 24 Sep 2026 11:32:32 +0000</pubDate><guid>https://www.rockpapershotgun.com/steam-frame-ready-vr-rhythm-game-beat-saber-is-adding-hand-tracking-and-a-punchy-new-mode-in-its-biggest-update-ever</guid><category>PS4</category><category>Meta Quest</category><category>PlayStation VR2</category><category>Sports</category><category>Virtual Reality</category><category>Auditory</category><category>PC</category><category>Beat Saber</category><category>Indie</category><category>VR</category><category>Rhythm</category><category>Multiplayer Competitive</category><category>Steam Frame</category><category>First person</category><category>Single Player</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/Beat-Saber-Flux-mode.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/Beat-Saber-Flux-mode.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;I&amp;rsquo;m not saying that the reveal of &lt;a href="https://www.rockpapershotgun.com/games/beat-saber"&gt;Beat Saber&lt;/a&gt;&amp;rsquo;s "&lt;a href="https://store.steampowered.com/news/app/620980/view/706658093186942004"&gt;biggest update ever&lt;/a&gt;" was timed to coincide with a swell of VR interest induced by the new &lt;a href="https://www.rockpapershotgun.com/topics/steam-frame"&gt;Steam Frame&lt;/a&gt;. But I &lt;em&gt;am&lt;/em&gt; going to infer it, without evidence, before immediately moving on to what the sweaty sword-slashing rhythm game can expect when said update lands in Spring of 2027.&lt;/p&gt;
&lt;p&gt;First and foremost is an entire new mode, Flux. This sees Beat Saber ditch the sabers and dial up the beating, demanding your own bare hands punch, prod, and slap their way through notes. A Beat Saber Unarmed build, basically. Looks fun! If probably no less tiring.&lt;/p&gt;
 &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/steam-frame-ready-vr-rhythm-game-beat-saber-is-adding-hand-tracking-and-a-punchy-new-mode-in-its-biggest-update-ever"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>