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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:ns0="http://www.w3.org/2005/Atom" xmlns:ns2="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Rock Paper Shotgun Latest Articles Feed | Category "Battlefield 4"</title><link>https://www.rockpapershotgun.com/feed</link><description>This is a feed of the latest articles from Rock Paper Shotgun.</description><ns0:link href="https://www.rockpapershotgun.com/feed" rel="self" /><language>en</language><copyright>Copyright (c) Rock Paper Shotgun a brand of IGN Entertainment, Inc.</copyright><lastBuildDate>Sat, 25 Apr 2026 17:03:10 +0000</lastBuildDate><item><title>"I wanted you to feel bad": former Battlefield audio designer recalls punching himself to record more realistic gunshot screams</title><link>https://www.rockpapershotgun.com/i-wanted-you-to-feel-bad-former-battlefield-audio-designer-recalls-punching-himself-to-record-more-realistic-gunshot-screams</link><dc:creator>Edwin Evans-Thirlwell</dc:creator><pubDate>Tue, 14 Apr 2026 17:00:00 +0000</pubDate><guid>https://www.rockpapershotgun.com/i-wanted-you-to-feel-bad-former-battlefield-audio-designer-recalls-punching-himself-to-record-more-realistic-gunshot-screams</guid><category>Xbox Series X/S</category><category>Shooter</category><category>Nintendo 3DS</category><category>PC</category><category>ARC Raiders</category><category>Xbox 360</category><category>Multiplayer Competitive</category><category>First person</category><category>Strategy</category><category>PS5</category><category>Single Player</category><category>Battlefield 4</category><category>PS4</category><category>Simulation</category><category>Xbox One</category><category>Bird view / Isometric</category><category>Multiplayer Cooperative</category><category>Science Fiction</category><category>PS3</category><category>Battlefield 3</category><category>Third person</category><category>EA DICE</category><category>Electronic Arts</category><category>Embark Studios</category><ns2:content medium="image" url="https://assetsio.gnwcdn.com/bf3_EqGD0cl.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /><description>&lt;img src="https://assetsio.gnwcdn.com/bf3_EqGD0cl.jpg?width=690&amp;quality=85&amp;format=jpg&amp;auto=webp" /&gt; &lt;p&gt;
&lt;a href="https://www.rockpapershotgun.com/arc-raiders-best-guns-tier-list"&gt;Arc Raiders&lt;/a&gt; audio director Bence Pajor has spoken on the Game Makers Notebook podcast about his earlier career at DICE, working on sound effects for the Battlefield &lt;a href="https://www.rockpapershotgun.com/best-fps-games"&gt;FPS&lt;/a&gt; series. The discussion includes some insights about how Pajor &amp;ndash; a former Swedish military sniper &amp;ndash; created effects for soldiers getting struck by bullets. Amongst other things, he experimented with punching himself hard enough to elicit cries of pain. It's not clear whether the resulting recordings made their way into any Battlefield game - one of Pajor's designer colleagues found them so unpleasant that they asked for them to be removed.
&lt;/p&gt; &lt;p&gt;&lt;a href="https://www.rockpapershotgun.com/i-wanted-you-to-feel-bad-former-battlefield-audio-designer-recalls-punching-himself-to-record-more-realistic-gunshot-screams"&gt;Read more&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>